1 d
Ue4 soften shadows?
Follow
11
Ue4 soften shadows?
light, UE4, Shadows, unreal-engine. 2: Shadow Filter Sharpen (Movable Lights) This final example shows the Shadow Filter Sharpen property, which is used to boost sharpness at the edges of shadows. The point of unlit materials is that they do not participate in lighting. Change your texture to unlit and set you base color to go to the emissive (so its not totally black). One of these should give you darker shadows. Dec 11, 2016 · If you’re using a dynamic light you’ll have to enable Distance Field Shadowing and use the source radius to control the softness. But that would require the light to be static, and you would have to paint the shadow precisely. 10, this doesn't seem to work. Aug 11, 2019 · Ray Traced Distance Field Shadows enable you to generate high-quality soft shadow effects using 3D/volume textures, which store the nearest surface to a mesh. Change Source Type from SLS Captured Scene to SLS Secified Cubemap. Firstly, I've disabled static lighting and auto exposure in my project. May 28, 2015 · Stationary lights can adjust shadow penumbra for the baked distance field shadows, but not for dynamic shadows. It is very easy in the video, but has no effect when I do it…27, iMac, 8GB RAM. I've recently tested the waters by updating my project to 4. A shadow forms when light is blocked by an opaque or translucent object. I would like to soften them but the problem is that I also want to have the sun disk the same size as the default one, so I can’t really touch the source angle. May 28, 2015 · Stationary lights can adjust shadow penumbra for the baked distance field shadows, but not for dynamic shadows. keywords:UE4, Shadow Optimization, Scene Optimization, 阴影, 场景, 优化. 13 ธ 2016 - {UE4} soft shadow, dynamic shadow distance property For a cartoony look I was hoping there was a simple way to disable all soft shadows. Water softeners are a popular solution for dealing with hard water. So far only two games (as far as I know) feature this. Fortunately, Culligan has a solution: water softeners Are you ready to embark on an epic adventure in the world of Shadow of the Tomb Raider? As you navigate through treacherous landscapes, solve intricate puzzles, and battle fierce e. In this guide, you'll learn how to enable Distance Fields for. Note: As of Toolbag 3 I tried to enable Distance Field Shadows on every lights, enter rReflections. You should have a look at this page for using Distance Field Shadows: Distance Field Soft Shadows in Unreal Engine | Unreal Engine 5 The far shadow options is not meant for any object in the scene, these are intended for larger distance objects or things like Landscapes for. How do I set up realistic shadows? I am a noob to UE. Finish the scene off by adding a Shadow Catcher and adjusting the Render settings to enable Local Reflections and Global Illumination. If you like the videos please let me know. These capsules use the lightmass cache of photos emitted around the scene to produce, more or less, accurate s. Distance Field Shadows , also referred to as Distance Field Shadows , enables you to shadow at farther distances than traditional Cascaded Shadow Maps (CSM) with a Directional Light. Has anyone attempted or does anyone know where i'd get started implementing stencil shadows? Is that something that's possible in UE4? MXADD (MXADD) February 7, 2018, 7:52am 2. You will have to adjust your lights cascade shadow settings and/or your projects shadow resolution settings to soften the dynamic shadows. UE4 Fully Dynamic Lighting with Soft Shadows - UE4 Steps:0 - Create a project. That will give you soft shadows too, not as perfect as raytraced … Ray Traced Distance Field Shadows enable you to generate high-quality soft shadow effects using 3D/volume textures, which store the nearest surface to a mesh. Grab your HDRI and place it into the … Elden Ring Soft Caps, Explained (& Stat Caps Guide) The Soft Cap system in Elden Ring is not communicated to players very well, but this guide explains everything you need to … My directional light is casting some really sharp shadow. Page 2 of 3 < Prev 1 2 3 Next > jjejj87. Joined: Feb 2, 2013. Although a water softener is an investment, if you have hard water, it’s usually a worthwhile expendi. I've scowered the internet, UE4 manual, and even answer hub with no solution. The soft shadows serve to ground the character in indirectly lit areas and give soft shadows. Directional Lights. Either this is way out of my skill level or it's just not possible. Feb 8, 2022 · Making my own shadow maps with a render target and a light function. I've messed around with the settings on the instanced static mesh foliage, to no avail too For a circle or blob shadow you could calculate the savings. Archive (Answers Archive) July 13, 2016, 7:41pm 2. Global Distance Fields. In this lesson I'll show you 3 different methods how to render alpha channels from your cinematics using the sequencer in Unreal Engine 5. thanks it's helped so much ^^. For example, the mesh pictured below is tall and casts its shadow over a. This is a useful way of testing your scene and diagnosing any potential Distance Field Quality issues in addition to using the visualization view modes. The copy's copy will be the drop shadow. Using dynamic lighting, I can see the strands. I would expect the SkyLight to at least generate somewhat harder shadows under the Pipes and the Canvas objects. Capsule Shadows. How do I set up realistic shadows? I am a noob to UE. To allow variable penumbra size with stationary lights you need to enable "Use Area Shadows for Stationary. I'm using a pretty big - 8x8km - Landscape as a base for my level and a Directional Light to light it. Create a copy of the copy. To remove it whilst playing the game: From Unreal main menu, go to Edit → Project Settings. Direct shadows are stored within shadow maps. Apr 27, 2018 · Hi everyone, Is there any way to made softer shadows in sun settings without bias? (for sun moving process for e. The weird thing is, the "jaggedness" seems to remain the exact same on different surfaces with different lightmap resolutions. Jun 15, 2020 · In a normal non-raytracing scene, you have to go into your light, and enable “Distant field Shadows”. Refraction is also handled by the volume function, which reads the depth and color. MaxCascades 1, it worked like I used the slider to change the value to 1, no problem at all, and the log showed: Cmd: rCSMShadowMaxCascades = "1" Where materials were rendered then lights in UE3 it's reversed in UE4 rendering light first then materials. I'm making a product for both UE4 and UE5, it looks like I'll have to abandon the abundant use of splines when working with RTX. It's better to use a combination of both Cascaded Shadows (default dynamic shadowing method) and Distance Field Shadows. Problem is; shadows from side mirrors are too sharp/hard and blocky in Matinee renders. 2 Fix Android SDK Target Android 12 Fix New Google Play Upload For UE5 how to animate sunlight in projects Networked Dash (Physics Based) Development Rendering. UE4 uses special buffer which uses to draw shadow result, called LightAttenuationBuffer. They'll look for crime online, including people who are too outspoken. UE42 Okay, I have this scene with a car and one spotlight. The maximum number of cascades with which to render dynamic directional light shadowsShadowMaxCascades = "4" LastSetBy: Scalability And I typed rCSM. shadow, gpu-lightmass, baked, question, unreal-engine. I have seen lots of tutorials where the default Rect Light would give soft shadows right off the bat, but mine doesn't seem to work like that Adjusting Source Radius for point lights doesnt give me soft shadows as well… Any tips will be greatly appreciated, thanks! Have you any other source of indirect light than Skylight? Witness use custom light baker so it's get nice soft and clean GI. Project setting → Engine → Rendering ->Shadows->Shadow map method ->shadow maps ->virtual shadow maps (Beta) X shadow maps O. The transparency of the surface is implicit in the volume shading model. " Instead of what it said. However, my shadows have very jagged edges, as seen below: So far I tried: -Increasing lightmap resolution. Hope it helps you to correct the shadows in your videos. 〇:More realistic and soft looking. I've read that I should use "per pixel lighting", which means using the "Surface ForwardShading" as lighting mode in the translucency settings ( Lit Translucency | Unreal Engine Documentation ) but it doesn"t work. Raildex (Raildex) July 11, 2016, 7:33pm 1. A proxy shadow caster mesh can be created with the Merge Actor tool (using the Proxy Mesh tab) if the shape is more. Source Radius simulates the size of the light source. crock pot replacement parts amazon In physical based rendering shadows are just absence of light. The basics of Point Lights. On the right a low light angle is used keeping the shadows sharp, on the left a higher light angle is used softening the shadows. In this video we will be talking about creating capsule shadows inside of unreal engine 4. Dec 11, 2016 · If you’re using a dynamic light you’ll have to enable Distance Field Shadowing and use the source radius to control the softness. Feb 8, 2022 · Making my own shadow maps with a render target and a light function. Larger light sources, however, have much softer or blurrier shadows. There is no opacity control because it would make shadows totally unphysical. The shadow behind the Quadropod in this shot is supposed to be of a. You will have to adjust your lights cascade … UE4 Fully Dynamic Lighting with Soft Shadows - UE4 Steps:0 - Create a project. My shadows were sharper and crispier in UE5 Early Access 2, and after upgrading to UE5 latest release which was launched today, they got blurrier. Then there is the "Contact Shadow Length," a screen space solution similar to SSR but for shadow casters. Stationary: notsoft7 KB. I've tried various settings on the directional light, tried adding a Sky Light, but nothing I have done seems to fix the pitch. vintage craftsman router parts I've been trying to figure out how to soften the shadows on my character and world. Doesn't seem to be a way to control the depth of the shadow, so the character shadows everything in front and behind it, even itself. They discuss all sort of font material things, perhaps you’ll find some info where to go next with this instead. Double-click on the material to open the Material Editor. Past methods based on Percentage-Closer Filtering (PCF) would over-blur and reduce the visual impact of high-resolution geometry and shadows. Each Light type can use Distance Fields shadows to create soft area shadows. Here are three examples of this technique: The first image shows the scene without soft shadows, the second one with soft shadows. I know I can reduce all lights to a single dot which will fix it some, but not remove it completely, and almost no effect with far away lights, such as the sun. If it’s Stationary, you can hit the “Use Area Shadows” checkbox. 1 - Force no precomputed lighting and Build. 0 which in the view port sets the shadows to a nice soft look. You can also check:- If your lights are set to "Stationnary" or "Movable" mode- Check "Cast Shadows", "Cast Dynamic Shadows", "Transmission" and "Cast Volume. Change the RGB value of every pixel in the copy to the input color for the shadow. I'm trying to create a drop shadow for my character. Image based specular lighting - nearest Reflection Capture is applied to each object, without parallax correction. Information on using phsyics capsules for dynamic soft shadowing of Skeletal Meshes. Oct 29, 2021 · ue4 lighting shaders should be able to make them crisper or softer. These shadows simulate real-world shadows by retaining sharp contact shadows closer to the … enable Distance Field Shadows in the properties. apartment for rent victoria bc A ray tracing skylight has the potential to create soft lighting and shadow from a skydome. Steps:0 - Create a project. The soft shadows serve to ground the character in indirectly lit areas and give soft shadows in directly lit areas. Keep in mind, that indirect shadows will be practically non-existent in areas that are directly lit or areas that are brightly lit. If you put a 'lit' version of your photogrammetry texture bake in the 'color' slot, and an 'unlit' version in the 'emissive' slot, you can create a pre-baked material that can also (sort of) receive shadows. The Directional Light simulates light that is being emitted from a source that is infinitely far away. As you can see from the screenshot, shadows have a strange looking dithering effect. Basically, we are using the physics asset capsules to generate these fake shadows and it's only indirect, which means when the directional light will hit the. com If I turn off static shadows for everything in the scene, the dynamic shadows look alright but it makes everything too light. In this case simply raising the shadow angle on the directional light for the sun should be sufficient. I Just want "infinite shadows" sacrificing as less performance as possible. One cheesy way to do it on spot lights is set the outer angle wider and farther, with less intensity out to make it softer and crisper with the opposite settings.
Post Opinion
Like
What Girls & Guys Said
Opinion
19Opinion
You could try things like "rmaxresolution 512" or smaller numbers to see what that. You will have to adjust your lights cascade shadow settings and/or your projects shadow resolution settings to soften the dynamic shadows. I'm using virtual shadow map. Hmm, well there's a beta-version of the plugin called "Modeling Tools Editor Mode", which is available in the engine by default, and AFAIK it received a lot of new functions in 4 The length of screen space to ray trace for sharp contact shadows. Or, use dynamic shadows with Cascaded Shadow Maps by increasing the draw distance for them in the light properties if it’s Stationary. High level overview of shadows. Click image for full size. The features listed below are supported on mobile platforms: Linear HDR lighting. 4 - Soft Source Radius. Soft Source Radius is a way to blur out a highlight that you feel is too sharp. ly/3Num1pr[Description]In this video we will be talking about why your shadows are blurry or not high quality. In translucent material you can have opacity 0-1, but simple translucent material not casting dynamic shadows. For a Directional Light, the Source Angle property enables you specify the Sun's angle in degrees to soften shadows. Aug 11, 2019 · Ray Traced Distance Field Shadows enable you to generate high-quality soft shadow effects using 3D/volume textures, which store the nearest surface to a mesh. Advertisement Cameron Diaz, Nico. When selecting Use Project Setting, the light will default to whether ray traced shadows is enabled or disabled in the Project Settings under Engine > Rendering > Hardware Ray Tracing with the property Ray Traced Shadows. Jul 16, 2019 · I have seen people create a simple rig for say a chair and use it to have capsule shadows on each of the legs but the overhead on that in a game just seems odd that you "need" a SK mesh. I know I can reduce all lights to a single dot which will fix it some, but not remove it completely, and almost no effect with far away lights, such as the sun. 9K subscribers Subscribed 217 15K views 4 years ago Patreon: / stevestutorials Twitch: / stevestutorials Twitter. Shadows make objects feel grounded in the world and give the viewer a sense of depth and space. However, too many embell. Sometimes you would need to fake this type of effect to blend dynamic objects with the rest of the scene by using complex material setups or even decals. adjust the Source Radius parameter. bbypocah Or, use dynamic shadows with Cascaded Shadow Maps by increasing the draw distance for them in the light properties if it’s Stationary. while what redbox says is absolutely true, there is a ditherTempAA material function which can fake translucency somewhat on masked textures. use it as the last. Objects that cast shadows farther will have softer shadows than objects casting shadows closer to a shadow-receiving surface. Afair somewhere in this video: …Matt mentions Font Outline Material cannot be used for soft shadows like we see in the pic. I'm using spot lights and point lights for my scene and I've tried messing with distance field options (in the engine settings, geometry settings, and light settings), turning on "use area shadows for stationary light" under lightmass for the light, changing the light's source radius, etc. If you own a Morton water softener, you know the importance of having access to clean and soft water in your home. How that will give us soft indirect shadows and how he can control … Using Capsule Shadows on Large Objects in UE4. To fake a shadow, just blend a darker texture on top of it. I can't find a setting which allows me to boost the resolution of the shadows. When your game relies on precomputed lighting with indirectly lit areas, it can be a challenge to blend movable objects because they will not have soft area shadowing. Shadows, Rendering, Lighting, unreal-engine. 4 - Soft Source Radius. Basically, I want to add a shadow beneath my character so when they jump you can see exactly what point on the ground is below them. Apr 16, 2015 · Hi, I’m using UE4. 001m Start, 1000m End). The documentation is very confusing as it mentions settings for some things but don't specific which one as there are far shadow cascades and regular cascades. You will have to adjust your lights cascade shadow settings and/or your projects shadow resolution settings to soften the dynamic shadows. michigan 4 digit lottery May 8, 2020 · A ray tracing skylight has the potential to create soft lighting and shadow from a skydome. I have seen people create a simple rig for say a chair and use it to have capsule shadows on each of the legs but the overhead on that in a game just seems odd that you "need" a SK mesh. This property works for all light mobilities (Static, … If you’re using a dynamic light you’ll have to enable Distance Field Shadowing and use the source radius to control the softness. May 8, 2020 · A ray tracing skylight has the potential to create soft lighting and shadow from a skydome. It is a physically-based shading model that supports proper light scattering, absorption, reflection and refraction, and shadowing on water surfaces. 2 - Shadow Filter Sharpen. Mind-Brain (Mind-Brain) March 29, 2023, 10:11pm 4. Elden Ring Soft Caps, Explained (& Stat Caps Guide) The Soft Cap system in Elden Ring is not communicated to players very well, but this guide explains everything you need to know about this mechanic. When using a Directional Light, it can be helpful to set the Cascaded Shadow Map Dynamic Shadow Distance Moveable Light slider to 0 making it possible to only see the shadows produced from Mesh Distance Fields. But that would require the light to be static, and you would have to paint the shadow precisely. × No radiosity and no global illumination Stationary *Blend between Dynamic and Static. When using a Directional Light, it can be helpful to set the Cascaded Shadow Map Dynamic Shadow Distance Moveable Light slider to 0 making it possible to only see the shadows produced from Mesh Distance Fields. ライトマスと呼ばれる計算を使ってUE4が生成するテキスチャのことです。. Indirect lighting minimizes shadows and reflected glare. If enabling Distance … ue4 lighting shaders should be able to make them crisper or softer. craigslist northern new jersey Jun 15, 2020 · In a normal non-raytracing scene, you have to go into your light, and enable “Distant field Shadows”. May 8, 2020 · A ray tracing skylight has the potential to create soft lighting and shadow from a skydome. In translucent material you can have opacity 0-1, but simple translucent material not casting dynamic shadows. × No radiosity and no global illumination Stationary *Blend between Dynamic and Static. Jun 28, 2022 · I have seen lots of tutorials where the default Rect Light would give soft shadows right off the bat, but mine doesn’t seem to work like that Adjusting Source Radius for point lights doesnt give me soft shadows as well… Any tips will be greatly appreciated, thanks! Mar 8, 2023 · My directional light is casting some really sharp shadow. adjust the Source Radius parameter. Asset Store • Windows Demo • Built-In (2021+) • URP (2021+) It has bothered me for a long time how unrealistically sharp shadow maps are, even with tricks like percentage closest filtering, they just don't get soft enough to. I know that the sun angle plays a role, longer shadows means that the shadows get softer as the distance increase, however mine is still really. This is the key part: To get non-black shadows, some lighting. In the 4. The maximum number of cascades with which to render dynamic directional light shadowsShadowMaxCascades = "4" LastSetBy: Scalability And I typed rCSM. One of the most common issue. For additional information about Point and Spot Light settings, see the Mesh Distance Fields Reference page. Water softeners are essential for maintaining the quality of your water supply. Shadowed direct lighting from all movable light types is injected into the translucency lighting volume. A square of pixels 100x100 has an area of 10,000 pixels that all have to be rendered. The outline is just larger text, it does not have the required alpha data to pull that off.
As you change the values of these properties, you should see the Sun move around in your sky and the shadows change in the Unreal Editor. If you have hard water, you’ll see some obvious signs in and around your home. Add a lower-detail version of the meshes. Global Distance Fields. The Directional Light simulates light that is being emitted from a source that is infinitely far away. Cast Ray Traced Shadow: Sets whether shadows from this light are computed with traditional shadow maps or ray-traced. fairy door Add a lower-detail version of the meshes. In Project settings, Engine - Rendering -> Shadows -> Shadow Map Method was set to "Virtual Shadow Maps (Beta)". Instead of modifying the opacity mask, if you use the pixel depth to say tint the foliage a different. I would like to soften them but the problem is that I also want to have the sun disk the same size as the default one, so I can't really touch the source angle. inner primary cover torque specs However, like any other appliance, they can encounter issues over time. Has anyone attempted or does anyone know where i'd get started implementing stencil shadows? Is that something that's possible in UE4? MXADD (MXADD) February 7, 2018, 7:52am 2. Capsule shadows in combination with distance field shadows would be perfect but so far I can't seem to find any way of doing this. ant1fact (ant1fact) December 12, 2016, 4:51pm 3. famousbirthdays com × No radiosity and no global illumination Stationary *Blend between Dynamic and Static. I find the solution; need to set Project Setting-Engine Rendering-Shadow Map Method to [Shadow Maps] instead of [Virtual Shadow Maps (Beta)] and voilà! Announce Post: https://forumscom/showthread. This handy fix can change your shadow quality from bad pixelated shadows to clean smooth shadows when. When selecting Use Project Setting, the light will default to whether ray traced shadows is enabled or disabled in the Project Settings under Engine > Rendering > Hardware Ray Tracing with the property Ray Traced Shadows. Stool softeners and laxatives can be very helpful in relieving occasional constipation, but they’re not without their dangers.
Jul 12, 2021 · enable Distance Field Shadows in the properties. Single Layer Water shading is a homogeneous volume of a participating medium that uses scattering and Schlick Phase Functions with contributions from the Opaque or Masked water surface. One such set that stands out is the Ancient Shadow Armor. When it comes to baking or cooking, having perfectly soft sugar can make all the difference in your recipe. You can see the effect better here: The shadow slowly fades away and blurs with distance. Terraria, the popular sandbox adventure game, offers players a multitude of ways to enhance their character’s abilities and protect themselves against the dangers that lurk in its. Hope it helps you to correct the shadows in your videos. I follow a tutorial and the "source angle value" of directional light adjusts how the shadow gets softer, the "longer" it is. Terraria, the popular sandbox game, offers players a wide range of armor sets to choose from. One cheesy way to do it on spot lights is set the outer angle wider and farther, with less intensity out to make it softer and crisper with the opposite settings. Each type of light has an option to set the angle, radius, or height and width of its light source to control the size and shape of the shadows it casts. ttv) February 28, 2023, 10:28pm 10. I know I can reduce all lights to a single dot which will fix it some, but not remove it completely, and almost no effect with far away lights, such as the sun. Go to "Visualize" and uncheck the Preview Shadow Indicator option. This adds an incredible amount of shadow quality using a simple checkbox and can work wonders on your long normally low detailed directional shadows too when using high frequency details like rails. One cheesy way to do it on spot lights is set the outer angle wider and farther, with less intensity out to make it softer and crisper with the opposite settings. Mar 8, 2023 · My directional light is casting some really sharp shadow. A value of zero disables this option. May 28, 2015 · Stationary lights can adjust shadow penumbra for the baked distance field shadows, but not for dynamic shadows. Here are two screenshots with the material set to opaque, then to translucent with. Mar 3, 2021 · Thought I would do another video on teaching you how to fix your shadows when you use the Unreal Engine. Dynamic shadow view distance limit comes from two and only two parameters. 10, this doesn't seem to work. Sunnyseah (Sunnyseah) September 15, 2015, 7:48am 3. used campers for sale myrtle beach Apr 11, 2022 · On the surfaces (walls), where you expect shadows to appear, set the lightmap resolution to 256 or higher! In my scene all walls have 1024 lightmap resolution on their inner (!) faces! In your World Settings use the following setup: Static Lighting Level Scale - DETAIL. 〇:More realistic and soft looking. Change Cubemap Resolution from 128 to 1024 and set the Intensity to 5 for a start. I Just want "infinite shadows" sacrificing as less performance as possible. Materials have a new subsurface shading model ( MLM_Subsurface ) which is intended for materials like wax or jade which appear opaque, but lighting scatters inside them allowing a portion of the light from the opposite side of the surface to show through. If you put a 'lit' version of your photogrammetry texture bake in the 'color' slot, and an 'unlit' version in the 'emissive' slot, you can create a pre-baked material that can also (sort of) receive shadows. Expert Advice On Improving Your H. Project Settings -> Engine -> Rendering -> Lighting -> enable Generate Mesh Distance Fields (Need to restart Editor) Modify DirectionalLight's properties:. For whatever reason I can't seem to get soft shadows with my stationary lights. We use this scene depth data to then figure. Modifying Settings at Runtime. If it’s Stationary, you can hit the “Use Area … I wrap the image in an overlay and duplicate it in it. Настройка качества теней virtual shadow maps в UE5 на движке LUMEN. Sky Lights. If you play with the demo from the Asset Store you will see that the chess pieces are affected by soft shadows coming from the windows. craigslist san antonio tx cars and trucks by owner 13 ธ 2016 - {UE4} soft shadow, dynamic shadow distance property For a cartoony look I was hoping there was a simple way to disable all soft shadows. Soft Source Radius is available in the Light category of the Details panel. Jul 12, 2021 · enable Distance Field Shadows in the properties. 1 - Force no precomputed lighting and Build. They'll look for crime online, including people who are too outspoken. The closest distance to an occluding object is used to approximate a cone trace for about the same cost as the ray trace. You will have to adjust your lights cascade shadow settings and/or your projects shadow resolution settings to soften the dynamic shadows. Image based specular lighting - nearest Reflection Capture is applied to each object, without parallax correction. To enable Mesh Distance Fields for your project, use the file menu to open the Project Settings window by going to Edit > Project Settings , then select the Rendering section. Start by navigating to the Place Actors panel, then in the Lights tab, select and drag a Directional , Spot , or Point Light into the main viewport. One of the most sought-after items in the game is the Ancient Shadow Ar. It seems that I’m only getting shadows from the directional light (shining on the objects on the left wall) The Skylight is generating no shadows, … or they are to soft for them to be really seen. Drawn Shadows Persistence: Right-click on the graph and search for "Multiply" node. Hey there I'm working on building a set of UMG components that follow the android material design specification, and I've been racking my brains trying to figure out how I can create the key and ambient shadows as described here: [Android Material Design: Shadows][1] What I have, so far: So far, I've got a simple widget set up which uses 3 different Image components to draw the. It's better to use a combination of both Cascaded Shadows (default dynamic shadowing method) and Distance Field Shadows. Because the larger your light source is relative to the subject, the softer your shadows will be.